Bolton Consulting
AI strategy from an inventor the industry builds on: architecture, technical product leadership, and IP advising. Patents cited by HireVue, Google, IBM, and Microsoft.
// Production AI architecture · asynchronous video interviewing & AI-driven interview practice & feedback · LLM integration & evaluation · invented and scaled an AI SaaS to national use
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High Bar Low Bar
Group polling on a two-handle range slider. No accounts, friction-free, answers stack into live charts.
// Two-handle range slider · live aggregation into D3 band-stack + histogram · account-free share links · MCP server exposing observable polls to AI agents (rolling out)
Create a poll →
The Power of Defaults
An interactive museum of how the pre-selected option quietly steers decisions at scale.
// Scroll-driven exhibit engine · interactive decision simulations · hand-built animation, zero front-end frameworks
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Phish Radio Radar
Live telemetry of what's spinning on SiriusXM's Phish Radio: leaderboards, era analysis, time-of-week heatmaps.
// Ingests a live airplay feed on a schedule · fuzzy-resolves messy titles to a canonical song catalog · D3 heatmaps over a time-series store
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You Have Never Touched Anything
A scroll exhibit on why nothing ever truly touches: electromagnetic repulsion braided with Zeno's paradox.
// Hand-built SVG force fields · scroll-choreographed acts with a physics readout · fully client-side, no backend
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Off the Rails
Mexican Train dominoes, free and account-free. Play the table in 3D or flat, solo against three AI difficulties, pass-and-play, or online with friends on an invite code.
// Framework-free deterministic rules engine, seeded and replayable · same engine re-run server-side as the authority, with per-player redacted views · three AI tiers as pure functions · lazy-loaded 3D table over the same store as the DOM board · fuzz self-play and two-client end-to-end tests
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Crane Rot
A 3D claw machine. Earn a token in the skill round, drop the claw, and hope it carries something rare to the chute. Nineteen creatures in four finishes each, seventy-six prizes in all, with a collection book tracking what you're missing.
// Real-time 3D claw with rigid-body physics · budgeted glTF prize pipeline (multi-megabyte sculpts down to a few hundred KB) · weighted gacha resolution with rarity and finish variants · offline-capable installable app · first-party event collector behind the game's own origin
Pull the claw →
Bam Shot
Two pixel-art ballers lob shots across a destructible sunset skyline. Beat the wind, crater the rooftops. Versus CPU, hot-seat, or online.
// Authoritative WebSocket game server · real-time multiplayer state sync · Canvas physics with destructible terrain · CPU, hot-seat & online play
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Bubble Burst
A typing arcade. Letter bubbles drift, one gets called, you pop it before the clock runs out. Twenty levels across three acts: Neon Rush, The Deep, Deep Space.
// One self-contained file, zero dependencies · Canvas soft-body drift and collision · input mode auto-detects mid-level and rebalances the clock for touch · field aspect adapts to the viewport instead of letterboxing
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